It was the second time Manila hosted a GGJ at Philippines.
By indiscreetly (what with the pillows and big paper bags we were carrying!) sneaking out from the office, our team arrived at the GGJ site earlier than we actually expected. I was in fact the 27th person who registered.
It is an annual event held all over the world whose objective is to develop a game within 48 hours. The theme for Manila is bug, slugs, and plugs. We met and interacted with high-caliber people, got more than enough freebies, and ate regardless of the time. J We somehow messed up with the final presentation, you know, technical stuff. But we bagged the runner-up title. J
Here’s the video of one of our games, Trash Talk. (Yes, we made not one, but two games. ^_^)