"If it's ka, it'll come like a wind and your plans will stand before it no more than a barn before a cyclone." - Roland Deschain, Wizard and Glass
Saturday, February 12, 2011
Global Game Jam Manila 2011
It was the second time Manila hosted a GGJ at Philippines.
By indiscreetly (what with the pillows and big paper bags we were carrying!) sneaking out from the office, our team arrived at the GGJ site earlier than we actually expected. I was in fact the 27th person who registered.
And so once again, I am a proud participant. v^^
Just a refresher, GGJ, essentially, is an annual event that encourages game developers, game designers, and artists from novices to professionals to collaborate and to share ideas about game making. And the ultimate goal is to develop at least one game within 48 hours. Ü
It isn’t just sharing any ideas about game making. It must revolve around one theme. For this year, Extinction. And this time, no restrictions.
Because of this event, I want to learn three things. One is how to use a game engine in developing a game. I must try Unity. As the saying goes, we do not have or should not try to reinvent the wheel. Two, is how to develop a game in hand held devices. I must probably start tinkering with J2ME first. And three, is how to use GIMP and Photoshop to its fullest potentials. And therefore, my desire for a pen tablet became more intense. *pout*